I also know that the money is going to the right place (developing updates/features for the add-ons, supporting the Blender Foundation, etc), but whenever there's a price tag on something, some people can get it since that's within their budget, but for those who are working on a project with a $0 budget, it make it impossible to get something to increase workflow speed, forcing them to either abandon their project, or to spend a a ridiculously large amount of time creating cities for their game (which is something I will have to do). So you can start using it right now in Blender 2.8, even though some features are still missing (but others are new). I understand the reason behind making a updated version of the Suicidator City Generator, calling it SceneCity, and making it a premium add-on (SceneTerrain and SceneSkies are also premium add-ons), and making updates free only to those who've already paid for the product. link fixed This sci-fi apartment was created over three live streams here on YouTube and now I am providing it to you to download. The complete version of SceneTerrain is for Blender 2.79 still, but is already being merged progressively into SceneCity (for Blender 2.8+ compatibility), version after version, with more features as well. Why is it that a city generator always cost money to purchase? I don't like to criticize a individuals work, especially since they work so hard on a product, making it functional and easy to use. This add-on looks like it would be a lot of fun working with, especially since it has so much features to help a person make a city, but the price, isn't really going to cut it for me.
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